Number of vaccines administered at Semmelweis University - 15. September 2021
386351 Total vaccines

Training of Soft Skills for Surgical Teams using an immersive Serious Game

Projekt reference number: 2018-ES01-KA202-050943

 

 

Project

Summary

Non-technical skills or soft skills are interpersonal (e.g. communication, teamwork), cognitive (e.g. decision-making, situational awareness) and personal resource (e.g. coping with stress and fatigue) skills that complement technical skills, and contribute to safe and efficient task performance. The influence of soft skills in the surgical environment has been under analysis for not a long time. They are of increasing importance in surgery and surgical training as a traditional focus on technical skills acquisition and competence is no longer enough for the delivery of a modern, safe, surgical practice. Vocation and Educational Training (VET) of surgical team members in soft skills is still a must for continuing education of these professionals.

On the other hand, Virtual Reality (VR) and Serious Games (SG) are emerging markets with endless possibilities in several fields. They have also great possibilities in surgical training, yet not exploited, as they provide immersive environments, where surgical team members can acquire skills neither compromising patient security, nor requesting the use of an actual operating room, avoiding the cost that its use supposes.

Therefore, S4Game aims to provide health professionals with an innovative approach to acquire and develop soft skills to foster their professional development. In this regard, a handbook and an immersive SG based on VR technologies will be produced. Their main learning objective is the acquisition of soft skills required during work in an operating room, such as communication, teamwork or leadership. The different roles involved in the operating room (surgeon, nurse and anaesthetist) will be present in the SG in the form of 3D avatars, allowing for the recreation of the typical interaction during the surgical procedure.

For more information:

www.s4game.eu 

Please find us on the following social media platforms:

Facebook – @s4gameproject

Twitter – @S4Game1

Instagram – sforgameproject

Multiplier Event

Multiplier Event in Hungary
George Berci Surgical Training and Research Laboratory

H-2053 Herceghalom, Gesztenyés street 1.
S4Game Project
2018-1-ES01-KA202-050943

June 25th 2021.

Dear Colleague!

The main aim of the S4Game project is to develop cognitive skills by taking advantage of VR technology. In the framework of the project, we have prepared a handbook on the background and development possibilities of cognitive skills, which has been missing until now, and we have improved a serious game for the development of cognitive skills by using the possibilities of virtual reality (VR). On 25 June 2021, from 9:00 am, the project will give opportunity to the public to get involved in the project and try out the latest version of the game.

The event is free of charge but registration is required, please register if you are interested by clicking on the link below.

Registration

https://forms.office.com/r/PTEf3HxUTD

 AGENDA

June 25th 2021.

08:45                     Registration

09:00 – 09:15     Welcome

09:15 – 10:00     Presentation of the S4Game Project (aims, objectives, etc.)

10:00 – 10:15     Coffee break

10:15 – 11:00      Presentation of the S4Game serious game

11:00 – 12:00     Testing the S4Game serious game (VR- and desktop version)

12.00 – 12.30     Questions and answers, validation questionnaire

CONTACT

Krisztina Juhos MD
Semmelweis University
Department of Surgical Research and Techniques
@:
mutettan@gmail.com
Phone: +36 20 666 36 31

Handbook

THE S4GAME HANDBOOK IS READY TO DOWNLOAD!

              In the framework of the project “Training of Soft Skills for Surgical Teams using an immersive Serious Game”, funded by the European Union Erasmus+ programme, the Handbook of Soft Skills Training using Virtual Reality and Serious Games for Surgical Teams in the Operating Room has been published. The handbook addresses the possibilities of cognitive skills development using virtual reality and video games.

              The English version of the manual can be downloaded free of charge from the project website or by using the QR code below.

https://s4game.eu/results/

  • Facebook – @s4gameproject
  • Twitter – @S4Game1
  • Instagram – sforgameproject
       

 

 

 

 

 

 

 

 

 

 

 

 

Closing Workshop

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Multiplier Event2

S4Game Multiplier Event in Hungary
Presentation of the S4Game
Semmelweis University, Heart and Vascular Center

Department of Surgical Research and Techniques

H-1089 Budapest, Nagyvárad square 4.

S4Game Project
2018-1-ES01-KA202-050943

 

August 25th 2021. 14:00-16:30

Dear Colleague!

The main aim of the S4Game project is to develop cognitive skills by taking advantage of VR technology. In the framework of the project, we have prepared a handbook on the background and development possibilities of cognitive skills, which has been missing until now, and we have improved a serious game for the development of cognitive skills by using the possibilities of virtual reality (VR). On 25 August 2021, from 14:00, the consortium will give opportunity to the interested public to know and try the improved serious game.

 

AGENDA

August 25th 2021.

13:45                     Registration

14:00 – 14:15     Welcome

14:15 – 14:30     Presentation of the S4Game Project (aims, objectives, etc.)

14:30 – 15:15     Presentation of the S4Game serious game

15:15 – 15:30      Coffee break

15:30 – 16:30     Testing the S4Game serious game (VR- and desktop version)

CONTACT

Krisztina Berner-Juhos MD
Semmelweis University
Department of Surgical Research and Techniques
@: mutettan@gmail.com
Tel: +36 20 666 36  31